THE SAMSA TUNNELS MUSEUM
A fictive museum for a site of trauma that was historicized and commodified.
The work examines the museum’s role in creating different sensibilities and as an ideological framework.
The work examines the museum’s role in creating different sensibilities and as an ideological framework.
A plaster cast with supposedly found artifacts from the original site. This object is in flux between artifact and display, archeological excavation and presentation. The captions suggest multiple readings to each artifact opening up the question of historicization as a process of narration.
The work appropriates the video game “Tunnel Rats” as a cyber journey within the tunnel of the fictive museum. The video proposes a bodily “tunnel experience”. This is also a comment about the new ways in which historical representation is used by museums to attract the audience. The script is an appropriation of visitors brochures from the 9/11 memorial, The holocaust museum in Washington and Yad Vashem in Israel